Design Sprint 2.0 Workshop
How to Solve Big Problems and Test New Ideas in Just 4 Day
A Design Sprint 2.0 workshop is a four-day process for answering business questions through design, prototyping, and testing ideas with customers.
* Solve a business challenge or test an idea in just 4 days
* Through a optimized, step-by-step process
* All participants develop an entrepreneurial mindset
Want to know more, drop me a note!
For this mobile concept I used Figma to make a prototype. Developing the app myself I was exploring UITableViews in iOS Xcode and came up with an app idea based on UITableViews.
This is an health app where u share health information with your family members.
Design Thinking Workshop
“Design thinking is a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” — Tim Brown, CEO of IDEO
Applying Design Thinking with developers related to Game Development.
Team: Daniel, Mike, Hans, Laurens, Stas, Eugenio, Maike
Design Thinking is an iterative process of understanding the user and their interests and building games that capture their attention. Daniel came up with a challenge related to game development. He wants to develop a game and he came across some issues.
: Empathizing seems to come very natural in game development. Empathizing with the user and with Daniel who wants to demonstrate his coding skills.
Define * What is the actual problem we are trying to solve? Design / Score Table / Multi Player / Technical Skills / Game will demonstrate Daniels’ proficiency in web development
Ideate : The team generated as many ideas and potential solutions as possible. The most craziest ideas came up. Many of the developers had experience with gaming.
Prototyping and Testing : After the Ideation, we moved on to the Prototype stage. Building a low-fidelity prototype of the ideas generated, ready for testing on real users. This working Game “SpaceShooter” Prototype is made by Eugenio written in Dart Flutter. The link with the game was send to potential players to get their feedback.
After the workshop Eugenio continued working on the game and with some changes he published it in the Google Play Store: https://play.google.com/store/apps/details?id=com.tpnerd.spaceshooter
Christmas card I designed for the school where I teach. All of these elements in the card are very meaningful for the teachers in my school. The card was sent to over 300 people.
Tools I used: Adobe Illustrator, Photoshop